Anathavia's Profile
Well let's tell something about me than!
I only recently discovered Dink, and I love the fact that you can create your own stories. I never scripted or anything but always wanted to try it sometime but didn't know where to start.
Well I found my start, with all great tutorials here it should not be to hard.
Not to hard?!? Well see that is a bit my problem I make it hard for myself. I got a lot of ideas and to put them into working I can't just slightly edit the standard scripts so it won't be that easy either.
The first script I am trying to make I have been puzzling on for 2 hours now and still not working as I want it so my first D-mod probably is ready in 2027. But I am patient so I will get it done. And I can learn from my mistakes. (well after 2 more hours and some help from magicman it works so maybe it will be 2013 instead of 2027 )
Well I can tell a lot more but if you want to know something just ask me.
I only recently discovered Dink, and I love the fact that you can create your own stories. I never scripted or anything but always wanted to try it sometime but didn't know where to start.
Well I found my start, with all great tutorials here it should not be to hard.
Not to hard?!? Well see that is a bit my problem I make it hard for myself. I got a lot of ideas and to put them into working I can't just slightly edit the standard scripts so it won't be that easy either.
The first script I am trying to make I have been puzzling on for 2 hours now and still not working as I want it so my first D-mod probably is ready in 2027. But I am patient so I will get it done. And I can learn from my mistakes. (well after 2 more hours and some help from magicman it works so maybe it will be 2013 instead of 2027 )
Well I can tell a lot more but if you want to know something just ask me.
I think this should solve it, not sure but think you need to make a loop back to forward to keep it continuing and for backward the same. Hope it works.
int &counter = 1; forward: sp_pframe(&sprite, &counter); wait(100); &counter += 1; if (&counter == 11) { goto backward; } else { goto forward; } backward: sp_pframe(&sprite, &counter); wait(100); &counter -= 1; if (&counter == 1) { goto forward; } else { goto backward; }
Anathavia has released 1 file
Title | Category | Avg | Updated |
---|---|---|---|
Animated Waterfall Tiles | Development, Graphics | 7.2 | August 10th, 2010 |