Endy's Profile
There was some sort of problem when I was using the horned goblin walking sequence for Dink. Whole program kept crashing on me.
At first I thought it was my codeing but I eventually narrowed it down to turning in a particular direction. For normal enemies it doesn't seem to matter much, but for Dink it sure does.
Kind of weird. It doesn't actually show up, but it seems improtant for the base sequence to be blank inorder for the walking sequence to work properly.
At first I thought it was my codeing but I eventually narrowed it down to turning in a particular direction. For normal enemies it doesn't seem to matter much, but for Dink it sure does.
Kind of weird. It doesn't actually show up, but it seems improtant for the base sequence to be blank inorder for the walking sequence to work properly.
Endy has released 10 files
Title | Category | Avg | Updated |
---|---|---|---|
Woods (The) | D-Mod, Romp | 7.2 | October 9th, 2014 |
Duality | Development | 8.5 | October 20th, 2008 |
King and Company | Development, Graphics | 7.1 | August 12th, 2008 |
Hide-n-Seek | D-Mod, Romp | 3.7 | March 28th, 2008 |
Push | Development | 7.7 | January 5th, 2008 |
Clock | Development, Miscellaneous | 7.0 | December 7th, 2007 |
Spells | Development | 9.0 | December 7th, 2007 |
Weather | Development, Graphics | 9.1 | June 21st, 2007 |
Crystal of the Gu | D-Mod, Romp | 8.0 | March 27th, 2007 |
Goblin Fun | Development | 8.5 | February 12th, 2007 |
Endy has written 4 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
Fifo | FIFO & Variables in DinkC | Normal | 9.0 | February 19th, 2008 |
Marco | Marco Polo | Normal | 7.5 | July 28th, 2007 |
Colors | Dink Colors | Normal | 8.0 | March 27th, 2007 |
Dark Dink | Dark Dink | Normal | 9.0 | March 16th, 2007 |